This is an idea for a play when you need a three point shot late in a game.
Even if you don’t like this play, it is a great idea to have a play that you save for “crunch time” that you don’t run at any other times, but that you know you have to go to when you need it.
There are more links below to diagrams and videosof plays to run in various situaitons and against both man to man and zone defenses.
#3 and #2 curl off of five and 4. Depending on the situation, #3 can continue the curl beyond the three point arc. Depending on the situation, and your personnel, you can have #5 turn and flare screen for #4 to get him or her to the arc. The diagram is not drawn as well as I would like, #4 should be spotting up on the arc unless moving off the arc is the only way to get the shot off.