This play to get a three point shot came from the FastModel Sports Basketball Plays and Drills Library.
You can also find out more about FastModel Play Diagramming software by clicking this link: FastDraw
The play was submitted to FastModel by Andreas Barthel.
The idea of the play is to use it at the end of a game when you need a 3 point basket.
Note: The numbers are to distinguish between the 5 different players on the floor, not to say that you have to put a traditional “5” player (i.e. center or post player), or a traditional “4” player (i.e. power forward) in those spots if you run the play. If you need a 3 point shot, at the end the game, IMO it is better to put 5 players who are dressed for the game that give you the best chance of accomplishing that.
Note #2: The purpose of this post is not to say that you should run this exact play. But, I hope it does motivate some discussion and thinking among your coaching staff as to how you can possibly incorporate some of the actions in this play to your team’s end of game situations, or as to what you can do to counter teams that switch everything at the end of the game in this situation.
Warriors SLOB Need 3
2 cuts to the ball side corner.
4 uses a staggered screen set by 1 and 5.
The design is to force the first switch between X4 and X5.
1 then comes off a down screen by 5.
Looking to create a second switch between X1 and X4.
4 turns and screens X5 which prevents x5 from executing a third switch with X4 (Barnes) who is forced to trail 1 (Curry)
3 (Iguodala) passes the ball to 1 (Curry)
1 begins to drive the ball away from the screening action to force X5 to help.
5 screens X1.
4 pops out for the 3 point shot.
Also, here is a short video of it being applied in games: