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21 Token/21 Live

By Brian Williams on May 22, 2017

21 Token/21 Live

This one on one drill came from the FastModel Sports Basketball Plays and Drills Library.

You can also find out more about FastModel Play Diagramming software by clicking this link: FastDraw

The first drill was contributed by Kyle Gilreath, Head Boy’s Basketball Coach at Astronaut High School, Titusville, FL. Kyle is also the author of the basketball coaching website, Words on the Bounce.

Coach Gilreath was a graduate manager for Billy Donovan at Florida and learned the drill from Coach Donovan.

“21 Token”= Offensive Player stays on versus token defense (coaches/managers/walk-ons) until he gets 21 points. 3-pointer=3, jumper=2, lay-up=1. Player must run and touch the charge circle between each rep and cannot pop to the same spot on the floor 2 times in a row.

Editors note from Brian: You might not want your players to play half speed, but this would be a good way to warm up and to work on specific moves and reads at a pace that would allow players to think before they have to react going full speed.

“21 Live”= Best with a group of 4, defense is live. One a score, offense runs and touches the charge circle before popping back against a new defensive player (Offense must change sides of the floor from where they scored previously). On a miss, the defense runs to touch the charge circle to become the new offensive player as a new defense comes on (Offensive player who did not score goes to end of line). Play with a 3 dribble max.

Editor’s note from Brian: You can and should change the scoring system to reflect the types of shots you are looking to get in games. If you only make the layup worth 1 point, then you will not have players taking the ball to the basket in this drill. One way to play to play would be to count 3s as 3, layups as 2, and midrange shots as 1 to discourage settling for mirage pull-ups.

I also would rather allow a player to maintain possession than take a bad shot, so if they don’t have a shot after 3 dribbles they can pass to a coach and get the ball back.

You could have one player stay on offense until he or she scores 21 points and then change offensive players. That would force them to have to score with a simulated feeling of being exhausted late in a game. You can score it by counting possessions, shots, dribbles, or time that it takes to get to 21 points.

You can create your own rule for how to handle fouls. A suggestion would be 2 shots and the ball back to discourage the defense fouling and to reward the offensive player for drawing fouls.

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