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Run & Jump Press: 3 Drills, 4 Rules, Endless Steals

By Brian Williams on July 7, 2026

Run & Jump Press: 3 Drills, 4 Rules, Endless Steals

Andy Bronkema, Central Michigan, Head Men’s Basketball Coach

This video is a segment from one of the 120 Videos in Glazier Drive Basketball.

Explore coaching clinic replays, practice plans, skill development videos, and more.  Click here to see all that’s included.

The full video that this clip came from is available on Glazier Drive:  Developing a Pressing System: Rules, Teaching Progression, Drills, & Film

OVERVIEW

This video breaks down the lead-up drill progression used to teach a man-to-man run & jump press, along with several variations (95, 95 Special, 95 Trap, 95 Turn). The core coaching philosophy is “heating up” the ball handler — pressuring him into a speed dribble — so that run & jump traps and anticipation reads become live, game-realistic actions rather than token, walk-through drills.

DRILL 1: FULL-COURT ONE-ON-ONE

The foundational drill. Not the traditional “Z drill” — instead, it’s live full-court 1v1 with the sideline/lane line as the boundary going down, and true 1v1 to the basket coming back. The defensive goal is to force the dribbler into a speed dribble (“heat them up”) rather than staying passively in front of him. Coaches should match players by similar skill level. This drill teaches the pressure habits that make the run & jump viable.

DRILL 2: BACK TIP DRILL

Simulates what happens when a trap gets split by a live dribble. A passer feeds a dribbler who speed-dribbles down the floor in one hand; a chasing defender must back-tip the ball from underneath — not lunge — and sprint through the play. Key coaching cues: no lunging, sprint and finish through the ball.

DRILL 3: THREE-ON-THREE (RUN & JUMP INSERT)

Adds the anticipation/jump element. Three offensive players align at the elbows/top; once the ball is entered, defenders heat up the ball handler and execute the run & jump — one defender cuts off/beats the dribbler to a spot, while the third defender reads the offensive player’s eyes and pivot to anticipate the pass and jump the passing lane. Coaching emphasis: defenders should stay above their man (not “buddy run” beside him) so the trap and read can develop.

GAME FILM CONCEPTS ILLUSTRATED

  • Man to Man Press: Defenders play above their assigned man; once the ball handler is heated up, the run & jump is triggered and a help defender anticipates the pass for the steal.
  • 95 Special: Used against a “hot” or high-usage ball handler. The defense denies/doubles that specific player to force the ball into another player’s hands, then continues denying the special player afterward.
  • 95 Trap: An immediate, guaranteed double-team (diamond/coffin-corner look) on the inbounds pass, designed to force a panicked pass back to the inbounder, who is then heated up and pressured full court.
  • 95 Turn: Pressures the inbounder by having the defender guarding him turn and take away the first cutter, forcing the offense to look to a second option — often creating confusion or a bad pass.

KEY COACHING TAKEAWAYS

  • “Heating up” the dribbler (forcing speed and direction) is the prerequisite for every trap and jump to work — without it, run & jump attempts get easily countered.
  • Defenders must stay above their man, not level with him, to create passing-lane anticipation.
  • Variations (Special, Trap, Turn) are all built off the same base concept — taking away the offense’s preferred outlet and forcing predictable, defendable passes.
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